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CnC: Final War Progress Report.
April 25, 2018 - 06:11


It's 2018, and it's been quite a while since I've posted to PPM to share progress on CnC: Final War. So without further ado, let's show off some new content going into the mod currently! All pictures are links to their respective ModDB pages, where you can find out more about the project!

- The newest completed feature of CnC: Final War, a new Temperate theater designed with the templates OmegaBolt released in his Temperate theater files:


-I've been adding more options to expand the tech buildings and urban combat elements of the mod, and also showcased is the tundra theater that was a collaborative project between Starkku, OmegaBolt, and I that spent several years floating around until it was completed:


-Sub-factions have been added to the mod to create mod diversity, and displayed below was the announcement of the completed People's Militia sub faction for the Eastern Empire. The mod advances the story and reworks many classic units, such as Crazy Ivan who has been powered up into Hero status and the V3 Missile Launcher, which has been reworked as the Catalyst Launcher and follows new abilities and has new artwork:


-As a part of expanding the core CnC: Final War experience, I decided to rework navies out of the mod into a game mode, opting to use the second build queue as an air factory for jumpjet units. Showcased below are the two variants used by the European Coalition and the Eastern Empire:

Navies will be re-implemented in a game mode in the future.


Join me at my small yet wonderful Discord channel and follow me at my ModDB page. Until next time!

Posted by m7
Comment (1)


Red Alert Online has been announced by Tencent Games
April 24, 2018 - 06:35


At the Tencent Up 2018 event, Tencent Games has officially announced their newest game that results from a deal with EA done some years ago: Red Alert Online. Based on the Red Alert 2: Yuri's Revenge universe, it will be a real time tactics game for Android and iOS. Yuri and Tania will be in the game, as well as most units from the Allied faction. Here is the trailer:





Unfortunately, every information we have in this game is probably in mandarin chinese. The closest information about it that we have in english is this:




If you want more information and you don't know chinese, I recommend you to Google Translate this instead and be patient with the translation as somethings like Red Police OL (Red Alert Online) and SLG might sound weird in first place.


The game interface probably relies on three main functions. The first one is battle selection, the second is base building, the third and fourth pictures are not clearly defined and fifth is the battle itself, as respectively shown in the images below:












Base buildings and army building will possibly rely on micro-transactions. But at the moment, this information is not clear for the public.

And another not less important information is that the game will be originally available for the chinese population. It is not clear if it will be ever be available in other countries. The lacks of non-mandarin information might give a little tip that non-chinese people should not expect this game in their region... but this is mere speculation so far.


Anyway, this is a mobile game, it won't be moddable at all. The reason I am posting this news here, in PPM, is that the graphics and perhaps some of the game mechanics may inspire potential Yuri's Revenge modders or those making mods/games inspired by that universe. Thumbs up for Tencent for the graphics, they look decent, no puns intended. And that's all for now.

Posted by Banshee
Comments (23)


TS-DDraw 1.1.3.0 has been released.
April 20, 2018 - 07:30


In a recent news, we have announced that TS-DDraw was looking for testers. So, thanks to the effort of our community (and certainly others as well), there were new releases in the meantime. The latest one happened about 24 hours ago, which is the version 1.1.3.0.

For those who are not aware, TS D-Draw "emulates" direct draw in recent machines, allowing you to play games like Tiberian Sun, Red Alert 2 and its respective expansions on window mode, or simply without black screens, invisible menus and other problems like that.

Here's the changelog from versions 1.1.2.0 and 1.1.3.0:


Quote:
1.1.2.0

- Improved scaling performance
- Fixed color issues on main menu (OpenGL + RA2 / YR)
- Cursor is now locked in windowed mode and can be unlocked by opening the menu or pressing [Ctrl]+[Tab] or [RCtrl]+[RAlt]
- Window can now be closed by pressing the X button or via taskbar menu
- Fix for invisilbe menus on focus loss or window move
- Fix for invisible menu on Load/Save/Delete (Tiberian Sun)
- Fixed a GDI handle leak
- Mouse will now be centered to the window on maxmize
- Window is now centered to the screen in windowed mode
- Fix for invisible menus on [Alt]+[Tab] (RA2 / YR)
- Few other random fixes...


1.1.2.0 was the last version with OpenGL support. 1.1.3.0 is GDI only.


Quote:
1.1.3.0


- New hotkey combo [Ctrl]+[R] to enable a FPS overlay (Shows real rendering rate)
- Allow the renderer to slow the framerate down when the user's PC can't handle 60fps
- Windows XP support



You can download the latest revision at its GitHub public repository.

Enjoy a better Command & Conquer Tiberian Sun and Red Alert 2 experience with it.

Posted by Banshee
Comments (5)


INI Transformer, AI Clean, AI Checker releases and updates..
April 20, 2018 - 06:21


During this week, a couple of INI file editing tools were updated and one of them was even released. I'm talking about the INI Transformer, recently released by linq2js and the AIClean and AICheck being recently updated by G-E.


INI Transformer

INI Transformer is a tool that simplifies several processes of code reutilization on rules.ini like files. You can declare variables with @, build INI section templates, auto merge properties from the same section on different files, auto-append new items into lists, import the content of one INI file into another with @require, among other features. The full explanation for all these features and the ones I failed to mention should be seen at this topic. You can download the version from April 16th here at PPM or the very latest version at linq2js's Google Drive account.

Note that this is not the first tool made with this purpose. Nonetheless, the auto-append and offuscate features are not implemented in the other tool. However, this one doesn't have the maths and the multi-line comments.


AI Check and AI Clean

G-E has recently updated his tools that helps people to have a flawless AI code. AI Check 5.0 has checks for things like transports, and defensive teams, etc. AI Clean 5.2 has received the following features, as written by G-E:

- Now has the unit tag sorting in an external .cfg for easy arranging.
- Now supports tag sorting on buildings as well.
- Replaces missing Name= tags with a missing string including the heading.
- Automatic configuration defaults if .cfg or options are missing/invalid.
- Improved output neatness.
- More Yurified.
- Added more stuff to the aiclean.cfg and reshuffled a few things for what I think is better grouping, and updated the header in the .tcl to have better descriptions of how each feature works.


These tools from G-E are mostly focused on Red Alert 2, but INI Transformer works well for other games that also use INI files, such as Tiberian Sun and even Generals/Zero Hour.

Posted by Banshee
Comment (1)



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