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About Tiberian Sun:

Download Tiberian Sun   Download Tiberian Sun Movies   Get Patch 2.03 (Firestorm, English)   Get TS Manual (English)   Get Patch 1.17a (Air Transport, English)   Get FinalSun (Map Editor)


Forums:

Editing   Mapping   Research   Tutorials   Maps


Resources:

Spotlighted SHPs   Other SHPs   Spotlighted Voxels   Other Voxels


Spotlighted Maps:

TS The Long Run   TS Waterfalls   TS Excessive SE   TS Changed Tactics   TS A River Journey   TS Eva Creek   TS Smokey's Valley   TS The Pit   TS Treacherous Lands   TS Yukon Pass   TS Drei Inseln   TS Aleutian Mist   TS Frozen Fate   TS Holixe River   TS Frozen Nightfall   TS Leviasc River   TS Cliff's of Asvetia   FS NNFTM 1.3   FS Tiberian Warlands   FS Tiber River 2356   FS Trauma   FS Primeval   FS Ionic Frequency   FS Cracks In The Sand   FS Phoenix   FS Contagium   FS The Hills Have Guns   FS Seclusion   FS Tiberium Wilderness   FS Once a City   FS Desolated River   TS Harzardous Crevice   FS Seeds of Destruction   FS Glomma   FS Salibian Desert   FS Lonely River   FS Shiny Mountain   FS Siege City   FS Intoxication   FS Island Warfare 2.2   FS Desolation Of The Evergreen   TX Hill 15   TS Sunstroke   TS Town of Karasjok   FS Lake Istelv   FS Yelcraz Island


Map Archive:

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Starting Tools:

FinalSun 1.01


Basic Tutorials:

Newbie Guide in Modding   Creating A New Unit   Working With Mix Files   Adding New Voxels   Creating New Sounds   Adding New Musics   Adding Custom VQAs   Intro To Mapping   TMP Editing


Graphics Tutorials:

Cameos (using PSP)   Cameos (without PSP)   Resizing Infantry in PSP   Resizing SHP with XCC   3D to SHP(TS) [RA2]   GMAX to SHP(TS)   TD Graphics to TS SHP   RA2 to TS Animations   Voxels (Mixing parts)   Flyby's Voxelizer   PCXs to Voxels   Normals Painting   Placing VQAs   Adv. TMP Editing


Rules with Art Tutorials:

Making Demo Truck   Units Exploding When Deploy   Self Destruction Units   Activating Chameleon Spy   Making A Real Nuke   Targetable Spy Plane   Deployable Proximity Mine   Improved Flamethrower   Targetable Airstrike   Working Trains


Rules.Ini Tutorials:

Making Ships   Balanced Chrono Tank   New Superweapons #1   New Superweapons #2   New Superweapons #3   Unit Specific Debris #1   Unit Specific Debris #2   Fixing Component Tower   Fixing Save Game Bug   Enabling Hidden Stuff   Editing Cruentus Tiberium   Enabling 4th Tiberium Type   Three New Tiberium Types   Naval Yard Solution   Separate Harvester Per Side


Map Making Tutorials:

Adding Shores correctly   Fixing Tunnels on FinalSun   Tunnels with Curves   Dropship Reinforcements


AI.Ini Tutorials:

AI: Global View [RA2]   Task Forces   Script Types   Team Types   AI Trigger Types


Game Expansion Projects:

HyperPatch

Download HyperPatch 0.3   Forum

Extended Tiberian Sun

Site   Download ETS 3.40   Forum


Hosted Mods:

Return Of The Dawn

ModDB Profile   Download RotD 2.8.7   Screenshots   Forum

The Dawn Of Tiberium Age

About   Screenshots   Trailer   ModDB Profile   Download Mod   Forum

Tiberian Sun: Total War

Download 1.1 (FULL)   Forum

Tiberian Sun Retro

ModDB Profile   Download TSR1.21   Forum

Twisted Insurrection

Site   ModDB Profile   Download TI   Forum

TF: A Dying World

Overview   Story: Main   Story: Cabal   Story: Forgotten   Screenshots   Download 1.02   Forum

NCM Revolution

ModDB Profile   Download 1.2   Download 1.2.1 Patch   Forum

Tiberian Sun Dusk

Download 0.9   Forum

Tiberium Odyssey

Story   GDI Units   NOD Units   Civilian Units   Screenshots   Maps   ModDB Profile   Forum

Tiberian Sun Squared

Download TS Squared Pure 2012   Forum

Novus Ordo

Download Mod

Project NTA

Story   Screenshots   Download 1.3   Forum

TS: Reform

Summary   Story   Screenshots   Download Mod   Credits   Forum

TS: Terrain Expansion

Download 0.9 Beta   Forum

TS: Asset Expansion

ModDB Profile   Download TS:AE 1.2   Forum

Tiberian Sun MKII

Download Beta 1   Forum

TS: Rise of the Omnius

ModDB Profile   Forum

TS: World Of Insanity

Download TS:WOI   Forum

C&C Mech Wars

Download C&C Mech Wars   Forum

CABAL's Legacy

Forum

TS: Revelations

Forum

TS: Tech Level War

ModDB Profile   Download Beta 0.31   Forum

Second Tiberium War

ModDB Profile   Forum



Ares 0.E has arrived
September 14, 2017 - 05:49


With the new Ares 0.E, which is just fresh out of the oven (so grab it while it is still hot!), many more IFV modes are now possible, as well as Tunnel Networks known from Generals. Another focus was on warheads: Kill Driver got CellSpread support, sonar and disabling weapon effects are also possible now, and damage can be dealt using a similar logic like the MAD Tank from The Aftermath.

There are, as always, several new minor features like half a dozen of new Veteran Abilities, a new spy effect to blow up a structure, and more. As always, the inner workings of Ares have been overhauled and some noticable performance gains will now benefit players.

There's more to come, but for now that ought to be enough.
Happy Modding, and see you later!

Website: http://ares.strategy-x.com/
Announcement: https://launchpad.net/ares/+announcement/14777
Download: https://launchpad.net/ares/+download
Documentation: http://ares-developers.github.io/Ares-docs/

Posted by AlexB
Comment (1)


Community News - Early September 2017
September 05, 2017 - 17:13


Hello,

in this community update, I will relay what's been covered in today's CNCNZ.com community update, followed by some other non-C&C news bits which may interest this audience.

  • The Red Alter mod team have started working after a long hiatus, and have released the source models of what they've created so far.
  • Kane's Wrath Reloaded (a Tiberium Wars mod despite the name) has been updated to version 1.91.
  • Rampastring's alternate Tiberian Sun client has been updated to version 5.40 (use 5.30, then update it manually), and now even features the missions that were exclusive to the demo.
  • An unofficial hotfix was released for the Zero Hour mod Shockwave, which resolves the pink Pathfinder texture on snow maps, fixes Kwai in the General's Challenge and makes Tao use his advanced nuclear silo in skirmishes and the General's Challenge. A full install of Shockwave version 1.201 is still required.
  • OpenRA playtest version 20170902 has been released, featuring 40 resolved issues, a balance overhaul and the new "Agenda" map for the Red Alert mod, balance tweaks for the Tiberian Dawn mod, and a new version of the Mod SDK.


And now for the rest:
  • The unofficial 2.02 patch for Battle for Middle-earth II: Rise of the Witch-king has reached release 7.0.0, featuring numerous balance fixes, bug fixes and an overhauled experience system (so much so that it has its own changelog). The Age of the Ring mod, which requires patch 2.02, has released a compatibility hotfix to prevent issues with the new version.
  • Kotaku UK wrote an article covering the recently released BFME1: HD Edition project by the team at Revora, even plugging the T3A:Online multiplayer service.
  • Petroglyph released an official update for the Steam version of Star Wars: Empire at War and its Forces of Corruption expansion, bringing their multiplayer to Steam's servers three years after GameSpy's implosion, and incorporated Steam Workshop capability. However, this makes retail and GOG versions of the game inferior, and with no ability to redeem retail keys to Steam at this time.


Posted by Plokite_Wolf
Comment (1)


OpenRA Playtest 20170902
September 03, 2017 - 00:28


A bit over a month after the previous OpenRA playtest, we are pleased to announce the new release candidate, playtest-20170902.

In addition to all the new features and improvements the previous playtest brought along, in this new playtest we fixed over 40 issues that were identified through feedback from players and modders. Among the more noticable ones were the movement stuttering that ground units were showing, air units sporadically returning to base as well as some issues with the new command bar and some other UI hiccups.

Furthermore, the Red Alert mod in particular received a larger balance overhaul, along with a new map (Agenda). "Agenda" and the updated "Great Sahara 2" now serve as examples of more prominent use of civilian 'tech' structures that provide various benefits when captured.


The new capturable civilian tech structures, displayed on the new map Agenda. Forward Command provides build space, Communications Center reveals terrain.

Tiberian Dawn balance received some further polishing as well, making bridges more robust (in particular to light weapons and flames) as well as making Orcas and rocket infantry less effective versus infantry in general.

A new version of the Mod SDK is also now available with a few improvements and bug fixes. The big new feature is the ability to automatically create installers for your mod "in the cloud". We encourage everyone who is working on mods for the last release to try out the Mod SDK and report back any issues you find or suggestions that you may have, so that we can iron out any remaining issues before the legacy oramod infrastructure is removed.

The new playtest can be downloaded here.

Just like with the last playtest, we ask you to give this a try and report any bugs or balance issues you might come across, as this will likely be the last playtest before the next release. The changelog for this playtest (as well as the previous one) can be found here: changelog

Posted by Reaperrr
Comments (0)


Tiberian Sun Client 5.38
August 21, 2017 - 17:07


^Rampastein has recently announced a new version of the Tiberian Sun Client, which for those who are not aware of it, is an upgraded Tiberian Sun with numerous interesting features. Here's the changelog:

Quote:
Version 5.38 (August 19, 2017):
  • Added Fan-made map "Lost Contact" (Credits: Tuc0)
  • Added support for multiple sides for Prerequisites and AITriggerTypes (Credits: AlexB)
  • Fixed several minor spawner issues (Credits: dkeeton)
  • Fixed several minor client issues (Credits: Rampastring)
  • Added OpenGL version of the client (Resources\clientogl.exe) (Credits: Rampastring)



Head for Tiberian Sun Client ModDB profile and the Tiberian Sun Client topic at PPM for more information and downloads.

Posted by Banshee
Comments (0)



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