Project Perfect Mod

Home   Forum   Site Menu   C&C 1: Tiberian Dawn   C&C Red Alert 1   C&C 2: Tiberian Sun   C&C: Red Alert 2   C&C Renegade   C&C: Generals   C&C 3: Tiberium Wars   C&C: Red Alert 3   C&C 4: Tiberian Twilight   Fallout 3   OpenRA   Starcraft 1   Starcraft 2   Warcraft 3   Community Tools   PPM Network   Affiliates   Community Links   Official Game Links   Browse Classic Site

About Tiberian Sun:

Download Tiberian Sun   Download Tiberian Sun Movies   Get Patch 2.03 (Firestorm, English)   Get TS Manual (English)   Get Patch 1.17a (Air Transport, English)   Get FinalSun (Map Editor)


Editing   Mapping   Research   Tutorials   Maps


Spotlighted SHPs   Other SHPs   Spotlighted Voxels   Other Voxels

Spotlighted Maps:

TS The Long Run   TS Waterfalls   TS Excessive SE   TS Changed Tactics   TS A River Journey   TS Eva Creek   TS Smokey's Valley   TS The Pit   TS Treacherous Lands   TS Yukon Pass   TS Drei Inseln   TS Aleutian Mist   TS Frozen Fate   TS Holixe River   TS Frozen Nightfall   TS Leviasc River   TS Cliff's of Asvetia   FS NNFTM 1.3   FS Tiberian Warlands   FS Tiber River 2356   FS Trauma   FS Primeval   FS Ionic Frequency   FS Cracks In The Sand   FS Phoenix   FS Contagium   FS The Hills Have Guns   FS Seclusion   FS Tiberium Wilderness   FS Once a City   FS Desolated River   TS Harzardous Crevice   FS Seeds of Destruction   FS Glomma   FS Salibian Desert   FS Lonely River   FS Shiny Mountain   FS Siege City   FS Intoxication   FS Island Warfare 2.2   FS Desolation Of The Evergreen   TX Hill 15   TS Sunstroke   TS Town of Karasjok   FS Lake Istelv   FS Yelcraz Island

Map Archive:

View All Maps   The Massive Map Pack   Submit A Map

Starting Tools:

FinalSun 1.01

Basic Tutorials:

Newbie Guide in Modding   Creating A New Unit   Working With Mix Files   Adding New Voxels   Creating New Sounds   Adding New Musics   Adding Custom VQAs   Intro To Mapping   TMP Editing

Graphics Tutorials:

Cameos (using PSP)   Cameos (without PSP)   Resizing Infantry in PSP   Resizing SHP with XCC   3D to SHP(TS) [RA2]   GMAX to SHP(TS)   TD Graphics to TS SHP   RA2 to TS Animations   Voxels (Mixing parts)   Flyby's Voxelizer   PCXs to Voxels   Normals Painting   Placing VQAs   Adv. TMP Editing

Rules with Art Tutorials:

Making Demo Truck   Units Exploding When Deploy   Self Destruction Units   Activating Chameleon Spy   Making A Real Nuke   Targetable Spy Plane   Deployable Proximity Mine   Improved Flamethrower   Targetable Airstrike   Working Trains

Rules.Ini Tutorials:

Making Ships   Balanced Chrono Tank   New Superweapons #1   New Superweapons #2   New Superweapons #3   Unit Specific Debris #1   Unit Specific Debris #2   Fixing Component Tower   Fixing Save Game Bug   Enabling Hidden Stuff   Editing Cruentus Tiberium   Enabling 4th Tiberium Type   Three New Tiberium Types   Naval Yard Solution   Separate Harvester Per Side

Map Making Tutorials:

Adding Shores correctly   Fixing Tunnels on FinalSun   Tunnels with Curves   Dropship Reinforcements

AI.Ini Tutorials:

AI: Global View [RA2]   Task Forces   Script Types   Team Types   AI Trigger Types

Game Expansion Projects:


Download HyperPatch 0.3   Forum

Extended Tiberian Sun

Site   Download ETS 3.40   Forum

Hosted Mods:

Return Of The Dawn

ModDB Profile   Download RotD 2.8.7   Screenshots   Forum

The Dawn Of Tiberium Age

About   Screenshots   Trailer   ModDB Profile   Download Mod   Forum

Tiberian Sun: Total War

Download 1.1 (FULL)   Forum

Tiberian Sun Retro

ModDB Profile   Download TSR1.21   Forum

Twisted Insurrection

Site   ModDB Profile   Download TI   Forum

TF: A Dying World

Overview   Story: Main   Story: Cabal   Story: Forgotten   Screenshots   Download 1.02   Forum

NCM Revolution

ModDB Profile   Download 1.2   Download 1.2.1 Patch   Forum

Tiberian Sun Dusk

Download 0.9   Forum

Tiberium Odyssey

Story   GDI Units   NOD Units   Civilian Units   Screenshots   Maps   ModDB Profile   Forum

Tiberian Sun Squared

Download TS Squared Pure 2012   Forum

Novus Ordo

Download Mod

Project NTA

Story   Screenshots   Download 1.3   Forum

TS: Reform

Summary   Story   Screenshots   Download Mod   Credits   Forum

TS: Terrain Expansion

Download 0.9 Beta   Forum

TS: Asset Expansion

ModDB Profile   Download TS:AE 1.2   Forum

Tiberian Sun MKII

Download Beta 1   Forum

TS: Rise of the Omnius

ModDB Profile   Forum

TS: World Of Insanity

Download TS:WOI   Forum

C&C Mech Wars

Download C&C Mech Wars   Forum

CABAL's Legacy


TS: Revelations


TS: Tech Level War

ModDB Profile   Download Beta 0.31   Forum

Second Tiberium War

ModDB Profile   Forum

CnC: Final War Progress Report.
April 25, 2018 - 06:11

It's 2018, and it's been quite a while since I've posted to PPM to share progress on CnC: Final War. So without further ado, let's show off some new content going into the mod currently! All pictures are links to their respective ModDB pages, where you can find out more about the project!

- The newest completed feature of CnC: Final War, a new Temperate theater designed with the templates OmegaBolt released in his Temperate theater files:

-I've been adding more options to expand the tech buildings and urban combat elements of the mod, and also showcased is the tundra theater that was a collaborative project between Starkku, OmegaBolt, and I that spent several years floating around until it was completed:

-Sub-factions have been added to the mod to create mod diversity, and displayed below was the announcement of the completed People's Militia sub faction for the Eastern Empire. The mod advances the story and reworks many classic units, such as Crazy Ivan who has been powered up into Hero status and the V3 Missile Launcher, which has been reworked as the Catalyst Launcher and follows new abilities and has new artwork:

-As a part of expanding the core CnC: Final War experience, I decided to rework navies out of the mod into a game mode, opting to use the second build queue as an air factory for jumpjet units. Showcased below are the two variants used by the European Coalition and the Eastern Empire:

Navies will be re-implemented in a game mode in the future.

Join me at my small yet wonderful Discord channel and follow me at my ModDB page. Until next time!

Posted by m7
Comment (1)

Red Alert Online has been announced by Tencent Games
April 24, 2018 - 06:35

At the Tencent Up 2018 event, Tencent Games has officially announced their newest game that results from a deal with EA done some years ago: Red Alert Online. Based on the Red Alert 2: Yuri's Revenge universe, it will be a real time tactics game for Android and iOS. Yuri and Tania will be in the game, as well as most units from the Allied faction. Here is the trailer:

Unfortunately, every information we have in this game is probably in mandarin chinese. The closest information about it that we have in english is this:

If you want more information and you don't know chinese, I recommend you to Google Translate this instead and be patient with the translation as somethings like Red Police OL (Red Alert Online) and SLG might sound weird in first place.

The game interface probably relies on three main functions. The first one is battle selection, the second is base building, the third and fourth pictures are not clearly defined and fifth is the battle itself, as respectively shown in the images below:

Base buildings and army building will possibly rely on micro-transactions. But at the moment, this information is not clear for the public.

And another not less important information is that the game will be originally available for the chinese population. It is not clear if it will be ever be available in other countries. The lacks of non-mandarin information might give a little tip that non-chinese people should not expect this game in their region... but this is mere speculation so far.

Anyway, this is a mobile game, it won't be moddable at all. The reason I am posting this news here, in PPM, is that the graphics and perhaps some of the game mechanics may inspire potential Yuri's Revenge modders or those making mods/games inspired by that universe. Thumbs up for Tencent for the graphics, they look decent, no puns intended. And that's all for now.

Posted by Banshee
Comments (23)

TS-DDraw has been released.
April 20, 2018 - 07:30

In a recent news, we have announced that TS-DDraw was looking for testers. So, thanks to the effort of our community (and certainly others as well), there were new releases in the meantime. The latest one happened about 24 hours ago, which is the version

For those who are not aware, TS D-Draw "emulates" direct draw in recent machines, allowing you to play games like Tiberian Sun, Red Alert 2 and its respective expansions on window mode, or simply without black screens, invisible menus and other problems like that.

Here's the changelog from versions and


- Improved scaling performance
- Fixed color issues on main menu (OpenGL + RA2 / YR)
- Cursor is now locked in windowed mode and can be unlocked by opening the menu or pressing [Ctrl]+[Tab] or [RCtrl]+[RAlt]
- Window can now be closed by pressing the X button or via taskbar menu
- Fix for invisilbe menus on focus loss or window move
- Fix for invisible menu on Load/Save/Delete (Tiberian Sun)
- Fixed a GDI handle leak
- Mouse will now be centered to the window on maxmize
- Window is now centered to the screen in windowed mode
- Fix for invisible menus on [Alt]+[Tab] (RA2 / YR)
- Few other random fixes... was the last version with OpenGL support. is GDI only.


- New hotkey combo [Ctrl]+[R] to enable a FPS overlay (Shows real rendering rate)
- Allow the renderer to slow the framerate down when the user's PC can't handle 60fps
- Windows XP support

You can download the latest revision at its GitHub public repository.

Enjoy a better Command & Conquer Tiberian Sun and Red Alert 2 experience with it.

Posted by Banshee
Comments (5)

INI Transformer, AI Clean, AI Checker releases and updates..
April 20, 2018 - 06:21

During this week, a couple of INI file editing tools were updated and one of them was even released. I'm talking about the INI Transformer, recently released by linq2js and the AIClean and AICheck being recently updated by G-E.

INI Transformer

INI Transformer is a tool that simplifies several processes of code reutilization on rules.ini like files. You can declare variables with @, build INI section templates, auto merge properties from the same section on different files, auto-append new items into lists, import the content of one INI file into another with @require, among other features. The full explanation for all these features and the ones I failed to mention should be seen at this topic. You can download the version from April 16th here at PPM or the very latest version at linq2js's Google Drive account.

Note that this is not the first tool made with this purpose. Nonetheless, the auto-append and offuscate features are not implemented in the other tool. However, this one doesn't have the maths and the multi-line comments.

AI Check and AI Clean

G-E has recently updated his tools that helps people to have a flawless AI code. AI Check 5.0 has checks for things like transports, and defensive teams, etc. AI Clean 5.2 has received the following features, as written by G-E:

- Now has the unit tag sorting in an external .cfg for easy arranging.
- Now supports tag sorting on buildings as well.
- Replaces missing Name= tags with a missing string including the heading.
- Automatic configuration defaults if .cfg or options are missing/invalid.
- Improved output neatness.
- More Yurified.
- Added more stuff to the aiclean.cfg and reshuffled a few things for what I think is better grouping, and updated the header in the .tcl to have better descriptions of how each feature works.

These tools from G-E are mostly focused on Red Alert 2, but INI Transformer works well for other games that also use INI files, such as Tiberian Sun and even Generals/Zero Hour.

Posted by Banshee
Comment (1)

eXTReMe Tracker