Hello everyone! VectorIV, the leader of Zero Hour Enhanced, has recently shared some progress done with this project with the public. For those unaware, Zero Hour Enhanced is a modification for Command & Conquer Generals: Zero Hour that enhances the gameplay experience of the game according to VectorIV's visions. Here is what you need to know about the progress on Zero Hour Enhanced:

This time, featuring the Leopard 2A4, M1A2 Abrams, and M2A3 Bradley. NATO MBTs, while generally serving the same purpose as the PLA MBTs, specializes in air-land blitzkrieg assault tactics to best utilize their fewer number than the PLA war machine to their advantage. With air superiority secured, NATO MTBs could spot and fire at their targets with lightning speed! This effectively makes them superior in breaking through enemy defensive lines or a 1v1 engagement with enemy MBT.

The M2A3 Bradley, when compared to the PLA ZBD-04A, is inferior in terms of firepower but cheaper to produce and field. However, both could shred enemy infantry to pieces, so they succeeded in their intended roles, infantry fighting. When it comes to anti-tank role, the M2A3 Bradley outperforms the ZBD-04A with its double TOW launchers if the missiles hit their target.

The fate of battle between these NATO and PLA armors lies in how you best utilize their traits and characteristics in combat. I swear, they're really different from each other and not just a clone of the same respective units.

NATO Leopard 2A4 'Crusader' Main Battle Tank is the backbone of the Western European armoured divisions. Made from German steel and engineering, this tank excels in all aspects of armored warfare, whether it's firepower, speed, or survivability.

As a result of this, many NATO countries opt for the Leopard 2A4 instead of the Abrams. Armed with a 120mm smoothbore gun, it's a force to be reckoned with.

Mounting the Leopard 2A4 with an optional M240 GPMG gunner increases its effectiveness against enemy infantry, attack helicopters, and low-flying aircraft while also increasing the line of sight.

Doesn't come equipped with pre-installed smoke grenade dischargers, but they can become available via a local upgrade. Despite that fact, Leopard 2A4 can still use its engine as a smoke screen generator to create a small smoke screen surrounding it in case of emergency.

To further increase its endurance, an upgradable armor skirt option is available for installation.

Armaments: 120mm smoothbore gun, M240 7.62mm coaxial machine gun, and (upgradable) pintle-mounted M240 7.62mm machine gun.

NATO M1A2 SEP 'Abrams' Main Battle Tank is the symbol of US imperialism freedom and democracy. Deployed in many "liberation" wars, especially during the GWOT, such as the Gulf War or the Iraq War, the Abrams have evolved to become the MBT of all time. It's also seen within NATO as the ironclad.

Armed with the same 120mm smoothbore gun as its European counterpart, it's unrivaled in delivering democracy to all corners of the world.

With the Leopard 2A4 being cheaper to produce (and better?) than the American counterpart, the Abrams, many still question why the US still opts for it. Infamous US general 'Ironside' speaks to the press with the quote, "Why the ztype not? We're rich! And our citizens don't need any healthcare or a living wage. That's for pussies. We live in a free country, a free world. What are you? A COMMIE???"

General Ironside then left the room, refusing to elaborate further.

Mounting the M1A2 SEP with an optional M240 GPMG gunner or M2 'Ma Deuce,' HMG gunner increases its effectiveness against enemy infantry, vehicle, attack helicopter, and low-flying aircraft while also increasing the line of sight.

Doesn't come equipped with pre-installed smoke grenade dischargers, but they can become available via a local upgrade. Despite that fact, M1A2 SEP can still use its engine as a smoke screen generator to create a small smoke screen surrounding it in case of emergency.

To further increase its endurance, an upgradable armor skirt option is available for installation.

Armaments: 120mm smoothbore gun, M240 7.62mm coaxial machine gun, (upgradable) pintle-mounted M240 7.62mm machine gun, and (upgradable) pintle-mounted M2 'Ma Deuce' 12.7mm air-defense machine gun.

NATO M2A3 'Bradley' Infantry Fighting Vehicle is NATO's universal combat vehicle named after US General Omar Bradley. Cheap to produce, it remains the best choice for many NATO countries despite its aging. Designed to fight alongside the Abrams, it's held in the same high regard among NATO troops.

Armed with 25mm autocannon and two TOW ATGM launchers, the Bradley can engage both enemy infantry and tanks with great effectiveness. It's not to be underestimated.

It can also transport troops to the frontline in mass with utmost speed.

In case of emergency, the M2A3 can use the equipped smoke grenade dischargers to cover its timely retreat or to support friendly troops in advancing into the enemy position.

Armaments: 25mm autocannon, coaxial M240 machine gun, and (upgradable 2x BGM-71 TOW ATGM launchers.)

That concludes the first part of the update.

For further information about Zero Hour Enhanced, visit its ModDB Profile. And that's all regarding Zero Hour Enhanced for now. Stay tuned at PPM for more news about Zero Hour Enhanced!

Blender 3.4 has been released!
December 08, 2022 - 04:40
One vision, one purpose! Reinforcements have arrived from Blender as Blender 3.4 has been recently released by their team. Blender is the most complete free 3D modeling tool, a must-have for anyone who is into game development or modding. Here are the changes and the fun stuff from Blender 3.4:

Blender Foundation and the online developers community are proud to present Blender 3.4!

Blender 3.4 Splash by Blender Studio

What’s New

A highlight in this release is the integration of Intel’s Open Path Guiding Library, adding support for path guiding in CPU in Cycles.

The auto-masking tools in Sculpt/Paint mode are now accessible from the 3D Viewport and support cavity, view, and area-based auto-masking. The UV editor received several updates to existing tools as well as new operators to align UV rotation, randomize islands, support for the non-uniform grids, and more.

Geometry Nodes now shows an overlay in the 3D Viewport, making it easy to debug and test parts of your node tree. Many new nodes have been added to retrieve mesh and curve data, sample UV surface, Node Group assets now show in the Add menu, and so much more.

Other improvements include a new Grease Pencil outline modifier and better Fill tool,  support for PBR extensions in .mtl files, animation editors improvements, major performance speed-ups, and much more.

Explore the release notes for an in-depth look at what’s new.

Blender 3.3 LTS

The latest long-term support release also received an update today, Blender 3.3.2 LTS. Learn more and download.


Another exciting milestone was achieved thanks to the Blender community and the over 3000 individuals and organizations contributing to the Blender Development Fund.

Happy Blending! 

The Blender Team
December 7th, 2022

And there is a video detailing the changes in 5 minutes:

You can check more information about Blender by visiting the Official Website. Grab the latest version of Blender by clicking Here. That's all, folks! Stay tuned at PPM for more news coverage on Blender!

Hi everyone! The staff from paint.net has recently released paint.net 5.0 beta (build 8376). It's the first non-alpha version of 5.0. For those who are not acquainted with it, paint.net is a free and open-source image and photo editing software for Windows with quite a rich set of features. The changes from paint.net 5.0 beta (build 8376) were announced previously here. Today the team came up with the following words about this beta 5.0 release:

First, check out the post for the first 5.0 alpha build to read about all the latest changes, additions, and fixes. There’s a lot!

We’re now at the beta stage for this release, which means 5.0 is feature-complete, translations are complete, and all that’s left is to squash any outstanding bugs. If you find any bugs it is very important for you to report them! Do not assume that the bug has already been noticed or will be fixed.

This build is available via the built-in updater as long as you have opted-in to pre-release updates. From within Settings -> Updates, enable “Also check for pre-release (beta) versions of paint.net” and then click on the Check Now button. You can also use the links below to download an offline installer or portable ZIP.

Here’s what’s been fixed or changed since the previous build (5.0 alpha build 8368):

  • Fixed many long-standing issues with keyboard/mouse focus, whereby tool shortcuts would not work when the mouse was in certain places (e.g., over the Tools or History window)
  • Fixed a bug in the Brush Size, Corner Radius, and Font Size drop-downs where the value would be missing from the drop-down list
  • Fixed a bug in the Bokeh blur effect where the image would be sharpened or blank when the radius was less than 1.0
  • Fixed a few translation-related bugs
  • Fixed a rare crash in the canvas rendering code
  • Fixed the Move Selected Pixel tool’s rendering when pixelated selection quality was chosen in the toolbar. The outermost edges were being incorrectly antialiased.
  • Fixed the Move Selected Pixel tool’s rendering when using Nearest Neighbor and antialiased selection quality. It was sampling pixels outside the selection.
  • Optimized startup performance a bit
  • New: Added a Direct2D ShadowEffect2 which supports the same HighQuality mode as GaussianBlurEffect2. Plugins can use these for higher-quality rendering when it’s necessary to avoid certain types of rendering artifacts.
  • Changed: The wrappers for Direct2D’s built-in Directional Blur, Gaussian Blur, and Shadow effects now default to Quality instead of Balanced
  • Removed “Preserve Background” from Rotate/Zoom

System Requirements

  • Windows 10 v1809+ or Windows 11

    • NOTE: Windows 8.1 and Windows 7 SP1 are no longer supported.

  • 64-bit CPU and 64-bit version of Windows

    • Both Intel/AMD x64 and ARM64 are natively supported.
    • NOTE: 32-bit x86 is no longer supported.

  • Optional:

    • A pen or drawing tablet that supports Windows Ink

  • Recommended:

    • A CPU that supports AVX2, which includes most CPUs released since 2013.

      • Note that AVX2 is not required. It simply helps performance, especially at app startup.

    • A discrete GPU such as an NVIDIA GeForce, AMD Radeon, or Intel Arc

      • or an AMD Radeon APU (a type of integrated GPU)
      • or an Intel Iris Plus or Iris Xe integrated GPU

    • The GPU must support Direct3D 11. Otherwise, the CPU will be used for rendering, which will have poor performance.
    • An Intel CPU with an Intel “HD” or “UHD” iGPU works fine but will probably not show much if any, performance improvement over previous versions of Paint.NET (which used the CPU for most rendering). The default quality used across the app (e.g., in distortion effects and the Move Selected Pixels tool) will be automatically lowered to compensate.


Offline installers, portable ZIPs, and deployable MSIs are available over on GitHub. The “web installer” will be available at a later date.

If you are curious about paint.net, visit the Official Website to obtain further information about it. Download paint.net 5.0 beta (build 8376) if you are willing to test it and provide some feedback. And this is all for today! Enjoy paint.net and provide your feedback about it so it can get better.

C&C AI Editor has been released!
December 06, 2022 - 15:26
Hi everyone! E1Elite, the leader of C&C AI Editor, has been busy recently in order to release C&C AI Editor and announce it in PPM forums. C&C AI Editor is an open-source utility to edit AI.ini and related files from Command & Conquer: Tiberian Sun and Red Alert 2, allowing you to edit Task Forces, Script, Team, and AI Trigger Types. The changes from C&C AI Editor were announced with the following words:

Update version

- Default start index used in ID generation is now 02000000.
- Default start index for TS Firestorm is now 03000000. Available in config as StartIndexFS.
- Custom script action parameter dropdowns with ScriptParamTypes section.
- Script action detail updates and adds YR Phobos script actions.
- AI Guide updates.

Attaching the updated version. Source code.

You can learn more about C&C AI Editor by visiting the Official Website or its topic at PPM forums. You can grab the latest version of C&C AI Editor by clicking Here. That's all, folks! Stay tuned at PPM for more news coverage on C&C AI Editor!

Hi everyone! A new version of Open Hard Vacuum has been released recently by their team.

For those unfamiliar with it, Open Hard Vacuum is a game that uses OpenRA Engine and it is inspired by an old game called Hard Vacuum, which ended up not being released at all, except for its art graphics.

Here is the official announcement from Open Hard Vacuum's staff about OpenHV Pre-release 20221204:

We resolved plenty of bugs and changed the game balancing according to player feedback. Happy testing!

We wish everyone a relaxing pre-Christmas period.

Visual details like shadows have been improved.

The full changelog is available on GitHub with some additional standalone installers.

Find players and chat with us on Discord or connected via Matrix.

And the change log:


  • Fixed Trade Platform repairing units when powered down.
  • Fixed buildings overlapping with Ore Smelter.
  • Fixed munched trees auto-tiling with forest.
  • Fixed Helicopter Gunship shadows overlapping.
  • Fixed clear ice tile being marked as a cliff.
  • Fixed buildable terrain overlay marking mountain as buildable and stone as not.
  • Fixed incomplete buildings being sellable.
  • Fixed Dropship husk elevating before falling down.
  • Fixed buildings with explosives planted being sellable.
  • Fixed Outpost not being faction-specific.
  • Fixed Reconnaissance Tank being unavailable in the map editor.
  • Fixed Hacker Pod being unavailable in the map editor.
  • Fixed firearms shooting through walls.
  • Fixed Dropzones being ignored by AI engineers.
  • Fixed ice cliffs are being treated as water.
  • Fixed game rules forbidding enemy props.
  • Fixed Builder deployment into Outpost offset.
  • Fixed tanks exiting at the main base.
  • Fixed CubeSpawner creating an unlimited number of cubes.
  • Fixed mining tower flames.
  • Fixed cash ticks are shown on the menu map.
  • Fixed menu map spawning an additional miner.
  • Fixed ECM tank targeting already disabled vehicles.
  • Fixed Transport Tank filled with Rocket Pods ignoring air units.
  • Fixed Tech Center, Storage, and Starport faction-specific paint.
  • Fixed mining tower shadow and damaged sprite in the editor.
  • Fixed turret aiming directions on the menu map.
  • Fixed gates not updating shadows consistently.
  • Added map Another Beautiful Winter by @nmoskopp
  • Added shadows to the tank trap.
  • Added out-of-map bounds check for Mining Tower placement
  • Added a rotating husk for the Transport Helicopter.
  • Added limited ammo to attack aircraft.
  • Added missile jamming to the Hacker Tank.
  • Added pod repair near Module.
  • Added Technician blow torch to repair pods.
  • Added manual submarine dive.
  • Added remastered map Beyond Destruction by SiegeSpud.
  • Added map Season Greetings '93 by SiegeSpud.
  • Reduced Televator power consumption.
  • Reduced Elite Pod damage.
  • Increased AA pod effectiveness against Elite Pod.
  • Reduced the maximum trade vehicle delivery price.
  • Reduced the delivery time of trade shipments.
  • Increase resource deposits after tanker capacity increase.
  • Removed pilot spawning on death for the air transports.
  • Removed harbor placement in deep waters.
  • Removed Repair Tanks repairing ships.
  • Removed ship sonar detection circle drawing to avoid visual clutter.

Based on a pre-release version of @OpenRA.

For further information about Open Hard Vacuum, visit the Official Website. Open Hard Vacuum is available for download Here. And this is all for today! Enjoy Open Hard Vacuum and provide your feedback about it so it can get better.

OpenRA Playtest 20221203 is now available!
December 03, 2022 - 19:47
Hello everyone! A new version of OpenRA has been released recently by their staff. For those unaware, OpenRA is a real-time strategy game engine that recreates the gameplay experience of Command & Conquer games. OpenRA is packaged with three mods: Dune, Tiberian Dawn, and Red Alert 1, which expands and improves the experience of the original games based on the development team's ideals. OpenRA works for Windows, Linux, macOS, and FreeBSD. Here is the official announcement from OpenRA's staff about OpenRA Playtest 20221203:

Welcome back, Commanders! After more than a year and a half, the OpenRA team proudly presents Playtest 20221203. It is finally here!

There have been tons of massive changes under the hood, and with reduced contributor activity, it took us a very long time to catch and squash all those pesky bugs. With the help of our third-party mods and people testing the devtest builds, we believe we finally have a stable release on our hands. We are incredibly excited to showcase a number of new features and improvements that have been built up over the last year and a half:

  • One highlight feature is the new hierarchical pathfinder, which massively increases performance on large or more complex maps.

 HPF helps units to predict obstacles better ahead of them.

  • Our new net code brings major improvements to multiplayer. Your games should feel much smoother and units more responsive in both low and high latency settings.

  • We have added transient text notifications matching speech notifications. Now you can play without sound!

  • The fairly recent Dune film has brought many players to Dune 2000 and a decently sized multiplayer community was born. With the feedback from the community Dune 2000 has received a number of balance and polish changes.

  • Tiberian Sun has also received its fair share of features and bug fixes. This time around the highlight is tilting on slopes.

OpenRA now supports tilting on slopes!

Some of the more visible new features and improvements include:

  • Measures against sound/notification overlap. No more u-u-u-u-unit lost
  • Measures against spamming the multiplayer lobby and in-game chat
  • The ability to mute players
  • Support for disabling the chat in replays
  • An in-game encyclopedia in Dune 2000
  • New Red Alert missions
  • Community balance changes for all mods

Notable changes for mappers and modders include:

  • Automatic map reloading in the background
  • A change to the way speed is calculated for ground units
  • A new map format that includes the map preview (minimap) in the map versioning (map hash)
  • Loaders for more audio formats (e.g., mp3 and ogg), and formats used by the remasters
  • Many linting and documentation updates

As well as some other changes worth mentioning:

  • Toolchain and changes to support the .NET 6 runtime
  • A massive amount of upgrades to both in-game and client UI
  • Many more hotkeys became rebindable
  • Substantial progress towards localization

All in all, 615 pull requests were merged since the last release, and 552 issues were closed, bringing the total number of open tickets down by 141.

This post covered just a small subset of all the changes and improvements added since the last release. We encourage anybody interested in finding out more to read the full changelog. Head on over to the download page to install the new playtest and let us know what you think in the comments below, on our forum, community Discord server or on GitHub. Happy playtesting!

You can find more information about OpenRA by visiting the Official Website. OpenRA is downloadable at This Address. That's all folks! Stay tuned at PPM for more news coverage on OpenRA!

Howdy! Updates of Red Alert Redux has been shared recently by sgtmyers88. For those unaware, Red Alert Redux is a total conversion for Command & Conquer: Generals Zero Hour that brings the Red Alert 1 universe into it. Here are the official words about it:


As C&C Red Alert Redux nears playable status for a public release in the next few months, enough art and coding work was done with both main factions assets to present a teaser trailer featuring the mods gameplay in action here today. Check it out!

Command & Conquer Red Alert Redux Gameplay Teaser - Mod DB

As done with C&C Tiberian Dawn Redux, the mod will bring back the majority of the units, themes, special abilities, and structures from the original Red Alert game, but with some twists and gameplay innovations to fit the C&C Generals Zero Hour SAGE engine. Campaigns are also in the works once the other issues are ironed out and the gameplay is stable.

Naval Assets are fully implemented. The Gunboat and Destroyer are both equipped with AA turrets to defend against aerial targets and also deploy sea mines (similar function to the GLA Demo Traps) to use against seaborne intruders. The primary weapon of the Gunboat is a cannon equal to the Allied Gun Turret defense while the Destroyer has a Surface To Surface Missile Battery that can cause considerable damage similar to the GDI Gunboat in Tiberian Dawn. Both also have a Sonar Pulse ability to detect enemy mines and submarines. The Cruiser is slow moving, long range devastation that can quickly level structures or take out other ships, but has no mine or submarine protection so Destroyers and Gunboats are needed.

Sonar Pulse Demo Clip - Mod DB

The Soviets have the Missile Sub and the Attack Sub. A skilled Commander will need to know how to deploy these. You can toggle a system in the GUI to prevent these units from automatically firing on enemy forces which will help them avoid revealing their position. (unless detected by enemy sonars) The Attack Sub uses torpedoes to attack other ships/submarines while the Missile Sub is best used for land based targets such as vehicles and enemy structures. Both also have a Sonar Pulse ability. (same as above)

Soviet Abilities and Unit Bonuses

A clever re-use of the China Horde Bonus ability from C&C Generals was made for the Soviet forces. Many infantry and vehicle units will benefit from this if you have 5 or more of them near each other. Other than re-using the cool red star decal, (which totally fits the Soviets style) it gives a 25% increase in Range/ROF.

Added Variety to Allied Vehicles

Also featured here are the various Allied tanks. These are rendered at random re-using the GLA Technical logic from Generals. The ones in camo are the Medium Tank variants for added visual distinction. The Medium Tanks will get an optional Machine Gun upgrade for added defense while the Light Tanks will benefit from having a faster firing rate with their main gun and of course better mobility to stand toe to toe with the double barreled and slower Soviet Heavy Tanks. This variation of vehicles also helps demonstrate how the Allies are a coalition of nations fighting against the Soviet aggressors.

Re-use of the Generals Sciences and Generals Powers Menu

Emergency Repair (both sides) (Rank 1)
Paratroopers (both sides) (Rank 3)

Badger Bomber Strike (Soviets) (Rank 3)
Artillery Strike (Allies) (Rank 3)
Chronosphere (Allies) (Rank 3)
Iron Curtain (Soviet) (Rank 5)
MAD Tank (Soviet) (Rank 5)
Shock Trooper (Soviet) (Rank 3)
Gap Generator (Allies) (Rank 3)
Phase Transport (Allies) (Rank 3)
Chrono Tank (Allies) (Rank 5)
Tesla Tank (Soviet) (Rank 3)

Missile Silo (both sides) (Rank 5)

Misc. Upgrades/Abilities

Hind Missile Pods (Soviet) -Added via Tech Center Upgrade
Mammoth Tusk Missiles (Soviet) -Added via Tech Center Upgrade
Advanced Armor Upgrade (Allies) -Added via Tech Center Upgrade
Armor Piercing Bullets Upgrade (Allies) -Added via Tech Center Upgrade
Flak Jackets Armor Upgrade (Allies) -Added via Tech Center Upgrade
Ship/Land Mines (Allies get both)Vehicle Flamethrower Upgrade -Added to Soviet Minelayer
GPS Satellite (Tech Center reveals entire map where enemy forces are located)
Radar Dome Scan (copy of Radar Van ability) -Added to Radar Dome via upgrade
Kennel -Exists as a Soviet Barracks upgrade
Camo Pillbox & Adv. Power Plant -Exist as structure upgrades
Soviet MiG Spy Plane -Launches via Soviet Airfield
The Badger Bomber Strike, Paradrop, & Artillery Strike, all deploy from their respective factions Tech Center

Allied & Soviet Vehicle Showcase

Mobile Gap Generator & Camo Pillbox In-Game

Chronosphere Test

Chronosphere Demo Clip - Mod DB

©2022 sgtmyers88 & the C&C Redux Development Team

If you are curious about Red Alert Redux, visit the ModDB Profile to obtain further information about it. And that's all regarding Red Alert Redux for now. Stay tuned at PPM for more news about Red Alert Redux!

Chrono Divide Version 0.4 is now playable!
November 29, 2022 - 14:15
Hi everyone! A new version of Chrono Divide has been made available recently by their staff.

Chrono Divide is a web browser recreation of Command & Conquer Red Alert 2 made by fans. You can play skirmish and multiplayer matches with the Allies and Soviets if you have the mix files from Red Alert 2. Here are the official words about Chrono Divide 0.4:

Version 0.40
29 Nov, 2022
Bug fixes
  • Units will no longer try to auto-acquire targets not in the line of sight
  • Units on the lower ground should no longer have a line of sight to units on cliffs in some cases
  • Corrected hovercraft elevation when spawned below a high bridge
  • Dolphin's sonic attack should not damage dreadnought missiles on launch
  • Fixed an error caused by despawned units not being removed from the selection

  • A warning will be shown in the replay list when browser storage is full.
  • Improved error handling and messages

For further information about Chrono Divide, visit its Official Website. Play the latest version of Chrono Divide Here. And that's all for now! Have fun and enjoy Chrono Divide!