Howdy! Reinforcements have arrived at Combined Arms. Inqubi has recently made Combined Arms 1.02 - Pre-Release #3 available for testing purposes. For those who are not acquainted with it, Combined Arms is a mod for OpenRA that emulates the old Command & Conquer games gameplay and brings five factions to the battlefield: Allies, Soviets, GDI, Nod, and Scrin. It features new units and support powers for these factions. It also features new graphics and sound effects. Here are the changes and the fun stuff from Combined Arms 1.02 - Pre-Release #3:

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General Changes

  • Loaded transports are no longer immune to mind control. Loaded transports and harvesters take 4 seconds to mind control (Commando-type passengers provide immunity).
  • Vehicles/aircraft can be sold at Service Depots.
  • Multi-Queue Scaled - Removed Optimized Production upgrades. Associated discounts are permanently provided by the relevant T2/T3 structures being built.
  • Radar cost increased to $1800.
  • Static AA defenses no longer auto-targeted in defensive stance.
  • Powered-down defenses have reduced vision.
  • Add minimum distance to airstrike powers to prevent instant damage near the map edge.

Balance & Faction Changes
Allies

  • Increased Prism Tower cost from 1300 to 1350. Increased power consumption from 75 to 80. Reduced damage vs infantry.
  • Reduced Harrier range by 1. Increased damage vs light armor.
  • Reduce the cost of the Prism Cannon upgrade to 750.
  • Show progress bar on target when SEAL is planting C4.
  • The range circle for the radar jamming field is now player colored.

Soviets

  • Reduce Commissar speed buff to +33%.
  • Reduced Sukhoi range by 1.
  • Increased Tesla Track cost from 1250 to 1350. Reduced speed slightly. Reduced damage vs light.
  • Reduced Tesla Coil power consumption from 100 to 75.
  • Increased SAM Site maximum tracking distance.
  • Dogs are now immune to mind control.

GDI

  • Increased Advanced Guard Tower cost from 1k to 1.1k. Increased power consumption from 50 to 70. Reduced damage vs infantry.
  • Increased Sonic Tower cost from 1350 to 1450. Increased power consumption from 80 to 85. Reduced damage vs infantry.
  • Reduced X-O damage vs light armor. Reduced RoF while Gyro Stabilizers are active.
  • Removed infantry prioritisation from JumpJet Trooper.

Nod

  • Upgraded Microwave Tank kills crews of vehicles below 75% HP (calculated after the damage from the MW zap itself).
  • Reduced Microwave Tank splash damage (removed vs infantry). Reduced speed.
  • Pitbull reworked to apply inaccurate AoE EMP.
  • Increased SAM Site maximum tracking distance.
  • Reduced time taken for Hackers to hack drones.

Scrin

  • Reduced Ion Surge speed boost from +60% to +50%. Reduced radius by 1. Reduced duration from 15s to 12s. Show range circle when active.
  • Increased Shard Launcher, Shard Walker, Ravager, and Lacerator projectile speed.
  • Increased Shard Launcher & Shard Walker maximum tracking distance.
  • Reduced Storm Column power consumption from 100 to 85.
  • Custom cursor for Mastermind building capture.
  • Darkener can crush infantry.

Fixes & Misc

  • Fixed Recon Drone & Satellite Hack prerequisites.
  • Subterranean Strike tooltip clarification.
  • Sniper cargo pip color to green.
  • Adjusted Hospital locations on Lost in Space map.


If you are curious about Combined Arms, visit the ModDB Profile, and Discord Channel to obtain further information about it. You can download Combined Arms 1.02 - Pre Release #3 Here. And this is all for today! Enjoy Combined Arms and provide your feedback about it so it can get better.

Aloha! An update of Dawn of the Tiberium Age was posted moments ago to prevent harvesters from unloading their Tiberium in a refinery far, far away. Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here are the official words about Dawn of the Tiberium Age Version 11.3.1:

Quote:
Version 11.3.1:
Released: Mar 16, 2024

  • Fixed: Harvesters could sometimes head to far-away refineries instead of nearby refineries when seeking for a refinery to unload to (Credits: Rampastring).


For further information about Dawn of the Tiberium Age, visit the Forums at PPM, ModDB Profile, Discord Channel, and YouTube Video Channel. You can grab the latest version of Dawn of the Tiberium Age by clicking Here. That's all, folks! Stay tuned at PPM for more news coverage on Dawn of the Tiberium Age!

Hi everyone,
just a quick drive-by service notification: The recently released editions on Steam and EA app are not known to Ares and thus not recognized as originals. Ares will thus report that it detected an unknown patch and refuse to inject.

For now, the incompatibility can be resolved by using a specialized Syringe that can be deployed as a drop-in replacement for the one that came with Ares. This special version will remedy the issue for all releases of Ares so far. Find the download link below.

The fix will only work with the updated releases on both platforms. It will however not work with the initial releases (not really relevant any more). If one of those editions is detected, an error message will be displayed to the player, advising to update the game or check the support sites.

Download: Syringe 0.7.3.0 for Yuri's Revenge on Launchpad

Exclamation Since the releases are brand new and the platforms could potentially deploy anything anytime, there's no guarantee that this emergency fix will work for every store release ever, however. So, stay tuned.

Sorry for the inconvenience,
Alex

Hello, ladies and gentlemen! Shattered Paradise playest-20240315 has been published by the Shattered Paradise's crew these days for testing purposes. For those unaware, Shattered Paradise is an RTS game created with OpenRA that is inspired by the Command & Conquer Tiberian Sun universe, featuring five factions: GDI, Nod, C.A.B.A.L., Mutants, and Scrin. The changes from Shattered Paradise playest-20240315 are the following:

Quote:
Marines, Militants, Marauders, Cyborgs and Razorsharks of Shattered Paradise,
quite some time has passed since the last time we posted an update (13 months, to be exact), but we are finally able to release the second playtest for Shattered Paradise!

This version contains not only new unit models for GDI, Nod, and Mutants, adjusted balance but also new effects and visuals!
There is also a lot to discover for PvE enjoyers as well because not only have we updated our A.I. but also added two new missions for GDI, reworked our first C.A.B.A.L. mission, and added a new PvE fun map called Tunnel Whacker.


SP-Playtest-II-20240315

Bugs:

  • Mutants:

    • Queens:

      • Cannot mutate infantry bug fixed

Visuals and Tooltips:

  • Generic:

    • Tooltips:

      • Adjusted all tooltips
      • Added upgrades to the tooltips

    • Superweapons:

      • Added launch effects to all of them

  • GDI:

    • Wolverine:

      • New Model

    • Amphibious APC:

      • New Model

    • Hover MRLS

      • New model

    • Mammoth Tank:

      • New model. When the "Upgrades" option is disabled, GDI Mammoth Tanks gain railguns, and their price increases to 1999

    • Ion Cannon:

      • Side beams will now spin

  • Nod

    • New skins for Stealth Tank and Specter
    • When the "Upgrades" option is disabled, demobikes gain +50% damage

  • Mutant

    • New models of Fort Lyxn Tank, Quad Cannon, and Battlebus
      When the "Upgrades" option is disabled, Blighter MRLS gains Tib-gas warhead

  • Cabal

    • Hover transport model is now bigger
    • When the "Upgrades" option is disabled, Limped Drones can attack air by default

  • Scrin

    • New light effect for hover units
    • When the "Upgrades" option is disabled, Gliders can transform right from the get-go, and their price increases to 1200
    • Essence Collector is uncrushable and drowns when caught by a web

Sounds:

  • GDI:

    • Titan:

      • New unupgraded attack sound

  • Nod:

    • Avatar:

      • Added footstep audio

A.I.:

  • Generic:

    • AI receives less cash through cheat
    • AI's cash cheat related to the number of Conyard, Refinery, and Harvester
    • Now has a cap
    • Assaulting AI backline will still be useful to destroy AI's economy
    • AI will now use load passengers to transport
    • Allowed AI to build carryalls to help harvesters

  • Nod

    • Nod AI has better control of subterranean units
    • They will return to base when there is no target
    • Demobike will carry out solo missions and return to base when there is no target

  • Mutant

    • Enabled Mutant AI to use Minelayers

  • Scrin

    • Enabled Scrin AI to use infantry airdrop by using a transport ship
      Scrin AI will sell mind-controlled buildings and units if possible

Gameplay:

  • Generic:

    • Engineer:

      • Lowered selection priority

    • Aircraft:

      • Husks will keep the speed and direction when killed

    • Defenses:

      • It can no longer be captured

    • Added GuradSelection from CA:

      • Support and sniper units, Plague Walker and Glider (ground) will no longer rush into enemy lines when they cannot target enemies

        • Instead, they will guard units in a selection

      • Because of the order latency in multiplayer, you need to keep the selection set for a short time (>0.3s) to trigger the guard activity

    • XP will be shared between spawner and spawner's parent (e.g., Drone and Drone Host, Mine, and Minelayer), mind-controlled unit and mind-control master

      • This means they gain veterancy now

  • GDI:

    • Eagle Guard:

      • Nerfed stun duration time from 40 to 30 ticks
      • Vs. Cyborgs from 20 to 15 ticks

    • Hover MLRS:

      • HP from 300 to 250

    • Disruptor:

      • HP from 550 to 450
      • Speed from 60 to 75
      • Cost from $1300 to $1200

    • Juggernaut:

      • Increased HP from 300 to 450

    • Mammoth Tank:

      • The base damage buff per cannon reverted from 80 to 70
      • Health increased from 800 to 900

    • Sonic Emitter Protocols:

      • Research time from 1:00 to 0:45
      • Cost from $1500 to $1000

  • Nod:

    • Specter:

      • HP from 150 to 200

    • Cluster Missile:

      • Nerfed base damage
      • Previously, it was able to destroy Construction Yards
      • Increased damage vs heavy vehicles
      • Cooldown increased from 3:00 to 4:00

    • Improved Stealth Generator:

      • Cost from $1500 to $1000

  • Mutants:

    • Tunnel Network:

      • Reworked:

        • The cost of main building is from $500 to $1500
        • Build time from 5 to 30 seconds
        • Tunnel Network moved from T2 to T3
        • HP from 500 to 1000
        • Buildlimit set to 1
        • Unlocks an ability to cast tunnels anywhere on the map
        • Tunnels constructed with the ability to have 500 HP
        • Tunnels constructed by the ability cannot be sold
        • Cooldown of 2:00 and costs $500 to cast

    • Lynx Rockets:

      • Cost from $1500 to $2000
      • Research time from 1:15 to 1:00

  • C.A.B.A.L.:

    • Cyborg Commando:

      • Now affected by Cybernetic Legs upgrade

    • Drone Host:

      • Increase HP from 350 to 600

    • Improved Reaper Nets:

      • Cost from $1500 to $1000

    • Regenerative Materials:

      • Cost from $2500 to $2000
      • Research time from 1:15 to 1:00

    • Gatling Cannons:

      • Research time from 1:00 to 1:15

  • Scrin:

    • Scrin Essence:

      • Will be collected by wounded/damaged units first

Maps Changes:

  • Updated the following maps:

    • Adjusted the Global Lightning on the following maps:

      • Russian Roulette
      • Winter horror
      • Permafrost
      • Brink of Disaster

          Snow will no longer blind you on these maps

Missions:

  • Remade the Cabal mission

    • Made it more complex and tuned it toward sandbox-style
      Remember, you don't have to finish all secondary missions to finish the primary mission

  • Added 2 GDI Prologue Missions for basic training

    • Are they just basic training at all?

  • Added a Minigame called "Tunnel Whacker"

    • A time-based game in the style of classic"Mole Whacker" combined with the OpenRA engine







You can learn more about Shattered Paradise by visiting the Forums at PPM, ModDB Profile, and Discord Channel. Grab the latest testing version of Shattered Paradise by clicking Here. And that's all regarding Shattered Paradise for now. Stay tuned at PPM for more news about Shattered Paradise!

Vengi 0.0.29 has been released!
March 16, 2024 - 04:43
Welcome back, visitors! mgerhardy has published Vengi 0.0.29. For those who are not acquainted with it, VoxEdit is a voxel art editor that supports several volumetric pixel file formats, such as Command & Conquer vxl, Minecraft, Quake 1 bsp, Ace of Spades vxl, as well as some other voxel editors such as Goxel and MagicaVoxel. It uses the vengi voxel engine. And whenever Vengi is updated, VoxEdit ends up being updated too. Here is what we know about Vengi 0.0.29:

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Changelog

0.0.29 (2024-05-15)
General:

  • Expose hollow() to lua bindings
  • Add Lua sanity checker to the build pipelines
  • Fixed randomness in lua script similarcolor.lua
  • Fixed error in voxelizer handling off-by-one cases in negative vertex coordinates
  • Fixed vxl/hva loading and saving
  • Fixed missing pcubes write support
  • Support palette materials
  • Optimized qubicle QB color quantization
  • Import magicavoxel materials
  • Improved GLTF material support
  • Made the smooth normals for the cubic mesh extractor optional (voxformat_withnormals)
  • Improved texture coordinates for mesh exports
  • Improved bash completion script creation
  • Improved scene camera centering
  • Fixed Anima Toon (scn) volume loading support
  • Palette optimizations
  • Improved StarMade sment, smd2 and smd3 support

VoxBrowser:

  • New tool to browse voxel collections

VoxConvert:

  • Added --print-formats parameter to print all formats as json the ease the parsing for third-party tools
  • Support multiple --output parameters to write one (or more) input files into different formats in one step

VoxEdit:

  • Auto-create keyframes when the transform is modified via gizmo, too
  • Fixed an error in interpolating between the keyframes
  • Fixed an error while trying to remove unused colors from a re-sorted palette
  • Fixed missing outline for dark voxels
  • Update paint features
  • Added more features to the palette panel (e.g., duplicating and removing colors)
  • Allow to bind the left- and right-scrolling mouse wheel
  • Improved draw color brush darken/brighten to create new colors if needed (and possible)
  • Fixed voxel placing on using the camera view manipulator
  • Fixed grid culling for orthographic projections
  • Selection in ortho fixed side view spans the whole size of the volume
  • Updated key bindings
  • Added popup for renaming a node
  • Fixed a few palette panel issues for sorting and re-ordering
  • Improved grid rendering
  • Added new models to the new-scene-dialog

Thumbnailer:

  • Don't render camera frustums for the thumbnails
  • Allow to change the camera mode (top, left, right, ...)









For further information about VoxEdit, visit its Topic at PPM Forums, Official Website, and Discord Channel. Download the latest version of VoxEdit Here. That's all, folks! Stay tuned at PPM for more news coverage on VoxEdit!

Contra: USA Commando Tanya Preview!
March 16, 2024 - 01:50
We have been able to track some updates coming from Contra today and we want to share it with you. Contra is a modification for Command & Conquer Generals: Zero Hour that redefines the experience of the game with new units and new graphics. It adds several general's superpowers and 3 new generals. It also improves the AI greatly and introduces super units, among many other gameplay changes, balance changes, and bug fixes. Here is what was shared about it:

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Just like in Red Alert, Tanya commando is one of a kind. Replacing Colonel Burton for the Super Weapon Conventional path, Tanya offers a unique gameplay style.
Unlike Colonel Burton, but very much like a Red Alert universe, Tanya is a rush unit that is characterized by speed, agility, and increased armor (health), mimicking her ability to evade most of the weapons fired at her.

Tanya is armed with two pistols that are one-hit KO in close combat vs. any infantry unit, and she won't have any problems taking other commandos by clear headshots if close enough.
Tanya carries a unique C4 charge that is placed faster than any other, and it detonates in a few seconds as well.

Tanya is skilled enough to avoid land mines better than other units, so be advised that the minefield won't stop her from placing charges at the designated structure. However, she will take some damage.

She cannot fight vehicles with her pistols, but with speed and armor, she will surely place charges on most of enemy tanks, gaining experience faster and bringing more and more damage in rampage mode.

If you spot Tanya, be prepared to stop her with several units.
I wish you good luck!




Showcase video to come!


You can check more information about Contra by visiting the Official Website, Forums at Revora, ModDB Profile, and Discord Channel. And this is all we can offer for today regarding Contra!

One vision, one purpose! patrickwieth, the leader of YouMustConstructAdditional.., has been busy recently in order to release YouMustConstructAdditional v0.95.18. YouMustConstructAdditional.. is a Real-Time-Strategy game that uses the OpenRA engine. It forks Combined Arms, and it strives to create massive battles with GDI, Nod, Scrin, Allies, Soviet, and China.  The changes from YouMustConstructAdditional v0.95.18 were announced with the following words:

Quote:
New Features

  • Orca Bomber now has an EMP overlay icon (preparation for different Orca Bomber upgrades)
  • Ta Hun Kwai now has a different chassis model for the Emperor Overlord

Balancing

  • China tech tree makes more sense now. Early tanks without upgrades are either available with radar or even without. Overlord no longer needs a Propaganda Center

Bug Fixes

  • Fix Banshee Husk size
  • Fix Eurofighter Husk crash
  • Fix Overlord crash for Linux
  • Many overlay icons fixed for Chinese units


If you are curious about YouMustConstructAdditional.., visit the Official Website, and Discord Channel to obtain further information about it. Grab the latest version of YouMustConstructAdditional.. by clicking Here. And that's all regarding YouMustConstructAdditional.. for now. Stay tuned at PPM for more news about YouMustConstructAdditional..!

Aloha! A new version of Dawn of the Tiberium Age was published moments ago by their staff. For those unaware of what is being written here, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here is what we know about Dawn of the Tiberium Age Version 11.3.0:

Quote:
Version 11.3.0:
Released: Mar 13, 2024

  • Added: New multiplayer maps:

    • Dry Heat (Credits: BaghiraRTS)
    • Middle of Nowhere (Credits: Rampastring)

  • Added: An unbuildable Red Alert War Factory without faction logos (Credits: Chronoseth).
  • Added: Snow theater versions of the wider small fords and of the large/long fords (Credits: Bittah Commander).
  • Added: Arrow animations for mission maps (Credits: Crimsonum).
  • Added: An unbuildable Artillery Turret (Credits: Mehdi).
  • Added: Autumn Bushes (Credits: Bittah Commander).
  • Added: The sidebar icons now display a description in addition to the name and price when you hover over them (Credits: Rampastring, Shush, Chronoseth, Polish'dPole).
  • Changed: The human player's casualties are now always on the left on singleplayer mission score screens and the colors are no longer limited to gold and red (Credits: Rampastring).
  • Changed: The color of the text of Nod's singleplayer mission score screen has been changed from green to red (Credits: Bittah Commander).
  • Changed: For Allies and Soviets, the color of the credits has been changed from green to white and the color of the tooltips was changed from green to gold (Credits: Rampastring).
  • Changed: On the "Distant Thunder" Co-Op map, you'll now win after only destroying all of the AI's structures instead of having to destroy all of its units as well (Credits: Bittah Commander).
  • Changed: The Soviet SAM Site no longer requires power to function in classic mode.
  • Changed: The Cruiser now increases its damage per second to 187.5% instead of 209.5% when it becomes elite, and its rate of fire no longer becomes slower.
  • Changed: Civilian units and structures no longer provide experience points for the units that destroyed them.
  • Changed: The A-10 Warthog's graphics have been improved (Credits: GOD-EMPEROR).
  • Changed: The Tank Destroyer can no longer fire over brick walls.
  • Changed: Projectiles (such as SSM Launcher missiles and fireballs) no longer snap to targets that are very far away when they visually miss (Credits: Rampastring).
  • Changed: The MIG now fires its missiles from 2 cells closer to its target, making it less likely to fail and having to reattempt attacks because of being too close to a target.
  • Changed: The quality of the Gun Turret's appearance has been improved (Credits: Bittah Commander).
  • Changed: The Iowa class battleship in the "Liberation Extermination" Co-Op mission now has various turrets that will fire at player units (Credits: Bittah Commander).
  • Fixed: The "Second Wind" Co-Op mission crashed on launch.
  • Fixed: Attack Dogs didn't make a squish sound when they were crushed by a tank.
  • Fixed: The Soviet Barbed Wire Fence had some pixels that appeared to glow on dark desert maps (Credits: Bittah Commander).
  • Fixed: The SSM Launcher didn't properly aim at targets that were positioned at odd angles (Credits: Rampastring).
  • Fixed: You could hear constant splashing sounds while playing on the "Small Town USA" multiplayer map (Credits: Bittah Commander).
  • Fixed: Pavement didn't appear among the LATs in the map editor, and the Auto LAT function didn't work for it.
  • Fixed: Pre-placed defenses were absent from several maps ("Far Harbor", "Frosty Lake", "Tiber", "Trinity", "Island Conquest" and "Island Raiders").


You can learn more about Dawn of the Tiberium Age by visiting the Forums at PPM, ModDB Profile, Discord Channel, and YouTube Video Channel. Download Dawn of the Tiberium Age Version 11.3.0. That's all, folks! Stay tuned at PPM for more news coverage on Dawn of the Tiberium Age!